What are the Dragon Generations stats?
Five: Health, Agility, Ki Control, Physical Damage, Ki Damage. Five points per level in public recaps. Confirm the live HUD.
Dragon Generations stats on Place 4195834406 (Dragon Generations, Asunder Studios) are five named attributes: Health, Agility, Ki Control, Physical Damage, Ki Damage. Recap grant: 5 points per level. Open M / Select → Stat Points (Customize stats). Play on Roblox. Checked November 12, 2026.
Mastery points are a different currency. They do not sit on this five-row sheet. Live patches: discord.com/invite/dbog. Numbers below are Unverified community recaps until your HUD matches.
| Fact | Detail |
|---|---|
| Place | 4195834406 |
| Listing | Dragon Generations |
| Developer | Asunder Studios · group 5237711 |
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| Genre | Fighting · Action RPG |
| Price | Free to play on Roblox |
| Five stats | Health · Agility · Ki Control · Physical Damage · Ki Damage |
| Points per level | 5 (public recap) |
| Open the sheet | M (PC) · Select (controller) → Stat Points / Customize stats |
| 300 recap | Agility output for melee ultimates · Ki Control output for Ki ultimates — Unverified |
| Mastery points | Separate pool · Path 2 200-hold recap · not a sixth attribute |
| Stat Reset code | onemoredelayLDevs — Unverified |
| Mastery code | BadBalancingSorry 50x Mastery Points — Unverified |
| Verified | November 12, 2026 |
The Stat Points panel lists exactly five rows. If a recap names stamina, Defense, or “melee bar” as a sixth dump, that is a HUD bar or a form drill — not another attribute on this sheet.

| Stat | What the recap says it does | Watch this HUD |
|---|---|---|
| Health | More HP | Green HP bar; red ~15% is a race tell, not a Health dump |
| Agility | Melee supers cost less stamina; snap vanish cheaper; fly lasts longer | Light-blue melee / stamina bar on rushes |
| Ki Control | Same job as Agility, but for Ki skills and Ki ultimates | Ki bar on energy wave / volley / Ki ultimates |
| Physical Damage | Rush attacks, High-Speed Rush, Dragon Rush, M1 / LMB / RMB / X / Y | Punch / rush numbers |
| Ki Damage | Beams, blasts, counters, evasives, beam and blast ultimates | Ki skill numbers |
A recap that talks about 300 is talking about output, not “I allocated 300 raw points.” The panel prints two figures; the second one is the scaled value after race multipliers. Human 1.0 / 1.0 / 1.0 / 1.0 / 1.0 tracks 1:1. Saiyan Ki Control 0.95 needs more raw points for the same output. Android Ki Control 1.2 needs fewer. Empty cells on other races stay TBA — do not fill them with 1.0.
One beginner recap: before level 100, open the transformations tab and press X mid-fight to turn aura on for a small boost. That is a toggle, not a row you spend the five-point grant into. Next: where those five points actually go.
Every level dumps five points onto the Stat Points sheet. Spend them. Parking the whole grant “for later” does not bank a sixth row. Early hour: enough Health to survive North Earth, then the damage type your skills actually use.
| Situation | Spend first | Park | Why |
|---|---|---|---|
| Hour one, any race | A little Health + the damage type you already own | The other damage type; 300-output chase | Tao and purple fetch kill empty HP bars |
| Half-Saiyan hybrid recap | Ki Damage + Physical Damage + a little Health | Ki Control / Agility until ~300 output | Red HP doubles skills; you still need a bar that survives |
| Saiyan physical lean | Physical Damage + Health | Ki Damage until you own Ki skills | Printed PD 1.1; red basics (~15% HP) are a different trigger |
| Android / Frost Demon Ki lean | Ki Damage + Ki Control | Physical Damage | Android Ki Control 1.2 print; Frost Demon Ki Damage lead |
| You whiff ultimates and the bar goes empty | Stop dumping the whole level into damage | Push that bar’s Control/Agility toward 300 output | 300 output recap — Unverified |
| You clicked Stat Reset | Respend from this table | Do not lock a Path to “fix” stats | onemoredelayLDevs is a wipe, not a build |
Mastery points come from missions, masters, raids, Path 2 recaps, and Unverified codes. They never appear as a sixth slider on this sheet. If the HUD shows a mastery count elsewhere, leave it there. Next: the 300 line people search as ki control.
Matched by build plan, shared topics, and guide progression — not random related links.
The 300 Ki Control recap is a skill-resource line for ultimates, not a first-hour dump. Same shape for Agility on melee ultimates. Until output on the matching row hits ~300, an ultimate recaps as emptying that bar (Ki goes transparent; you charge from zero).

| If you use… | Push this output toward 300 | What the recap claims | Skip when |
|---|---|---|---|
| Ki supers / Ki ultimates (energy wave, volley, beams) | Ki Control | Ultimates stop dumping the whole Ki bar | You are still on North Earth fetch and barely have an ultimate |
| Melee supers / melee ultimates (High-Speed Rush, Dragon Rush) | Agility | Ultimates stop dumping the melee / stamina bar | You only throw Ki and never melee-ultimate |
| Both bars in one loadout | Both outputs | Park 300 / 300 then dump damage | You cannot afford both yet — pick the bar you actually empty |
| Android auto Ki | Still Ki Control (1.2 print) | Auto refill is not the 300-output gate | Dumping Health “because Android” |
Once the second number prints ≥300 on Ki Control (Ki kit) or Agility (melee kit), extra points on that row have diminishing recap value compared with Physical Damage or Ki Damage. Do not keep stacking Control just because the keyword is famous.
Same recap: more Agility makes melee supers cheaper (High-Speed Rush eating half a bar vs a sliver), snap vanish cheaper, and fly last longer. That is why melee sheets still park 300 Agility output even on a Ki-lean race. Fly binds live on controls. Next: which damage row actually scales the hits.
After Health is not suicidal and the 300-output recap is in sight, leftover Dragon Generations stats go into the damage type your four-skill bar actually fires. Mixing “a little of both forever” is how neither ultimate hits.
| Skill type | Scales with | Examples in the recap |
|---|---|---|
| Basics / M1 | Physical Damage | LMB · RMB · Q/E strings · X / Y |
| Melee rushes / melee supers | Physical Damage (cost leans Agility) | High-Speed Rush · Dragon Rush |
| Melee ultimates | Physical Damage (cost leans Agility 300) | Named melee ultimates on your tray |
| Ki blasts / beams / volleys | Ki Damage (cost leans Ki Control) | Energy Wave · Energy Blast Volley |
| Ki ultimates | Ki Damage (cost leans Ki Control 300) | Beam / blast ultimates |
| Counters / evasives (Ki recap) | Ki Damage | Listed with beams in the stat explainer recap |
Saiyan printed 1.1 Physical Damage and 1.1 Ki Damage. Android printed 0.9 on both damage rows and 1.2 Ki Control. Namekian recap: higher Ki Control, lower Physical Damage — multipliers still TBA. Copy the printed cells, not a Path-letter sheet. Full table: races.
Gravity Room (50k Zeni recap) only accelerates levels. Each of those levels still grants five points into the same five rows. Do not enter gravity with Ki Control at 12 “for damage.” Training loop: gravity chamber. Next: the other points people mix up with this page — mastery.
Mastery points upgrade forms and Kaioken recaps. They are not the five-per-level grant. Path 2 comments recap a 200 mastery points hold to start a quest, and that hold does not consume the 200 — Unverified. Spend rules for the pool itself stay TBA until the live HUD labels a spend button.
| Source (all Unverified) | Recap payout | When to bother |
|---|---|---|
| Masters to 100% | 1 mastery point per master | Early — also unlocks moves / ultimates / rushes |
| Other World raids | 1 per clear in one beginner recap (10 clears → 10) | After you can survive the raid |
| Story / listed missions | “Some” from the missions you already ran | Do not skip the first-hour chain for a dedicated farm |
| Path 2 meteor at xx:15 | 40 mastery points if you deal ~7% damage as it comes down | Hourly window — confirm the live event |
| Otherworld Ultimate Cell | 3 mastery points per kill recap | Easiest named farm in that Path 2 recap |
| BadBalancingSorry (codes table) | 50x Mastery Points on GamesRadar — Unverified | Paste in four-dots Codes, not chat |
| Path 2 quest gate | Hold 200; recap says it is not spent | Before you start that Path 2 mission — confirm HUD |
Beginner recap: talk to King Kai, find Bubbles at the back-left tower of King Yemma’s Palace on the Snake Way return, then dump mastery into Kaioken. Mastery claims: HP stop-drain, next Kaioken from King Kai, stack on later forms. That loop lives on the beginner guide — do not steal Health points to “buy” Kaioken.
Copy BadBalancingSorry from the Unverified codes table if you want the listed mastery burst. Overlay clips that flash a different string are not this wiki’s Working stamp. Paste in the four-dots Codes menu — how to redeem. Next: how to wipe the five-row spend without touching mastery.
Two different wipes. Mixing them is how you burn a Wish set or a once-per-account code on the wrong problem.
| Reset | Where | What it wipes | What it does not wipe |
|---|---|---|---|
| onemoredelayLDevs | Four-dots Codes (Unverified) | The five-stat spend | Mastery points, Path lock, race |
| Stat Reset on a Wish menu | Shenron / set spend if the live list prints it | The five-stat spend (if listed) | A Codes-menu string; Reincarnate is a different Wish |
| MAJINRESET / BOJACK | Four-dots Codes (Unverified) | Named Path progress | Health / Agility / Ki Control rows |
| Reincarnate Wish | Wish menu — Path can lock this | Level recap to 1 + XP bonus recap | Not a clean five-row respec |
If a Stat Reset paid, reopen M / Select and run the spend table on this page. Do not talk to a Path NPC to “fix” a bad dump. Path start ~850 and the Reincarnate lock: paths. Wish labels: wishes.
Wrong Place burns a once-per-account string. Stay on 4195834406. Discord (discord.com/invite/dbog) is the live list if GamesRadar disagrees.
Five: Health, Agility, Ki Control, Physical Damage, Ki Damage. Five points per level in public recaps. Confirm the live HUD.
5 in public recaps. There is no sixth stamina attribute on this sheet.
Recap: same job as Agility, but for Ki. Higher Ki Control makes Ki supers cheaper and, at ~300 output, stops Ki ultimates from dumping the whole Ki bar. Unverified.
Output — the second number on the panel after race multipliers. Unverified recap. Android 1.2 reaches it with fewer raw points than Human 1.0.
Melee supers cost less, snap vanish costs less, fly lasts longer, and ~300 Agility output is the melee-ultimate bar recap. Unverified.
Physical: rushes, High-Speed Rush, Dragon Rush, M1s. Ki: beams, blasts, counters, evasives, beam/blast ultimates.
A separate pool for form / Kaioken mastery. Path 2 recap: hold 200 to start a quest without spending them. Farm recaps: masters 100%, Other World raids, xx:15 meteor (~40), Ultimate Cell (~3). Unverified.
GamesRadar lists 50x Mastery Points, not the five-stat grant. Unverified. Stat Reset is onemoredelayLDevs.
M on PC, Select on controller, then Stat Points / Customize stats. Mobile layout TBA.
November 12, 2026
Matched by build plan, shared topics, and guide progression — not random related links.