Dragon Generations stats

Dragon Generations Stats

Dragon Generations stats: Health, Agility, Ki Control, Physical, Ki Damage. Five points per level. 300 Ki Control is a recap. Mastery Unverified. Place 4195834406.

Five stats, 5 points per level, 300 Ki Control output recap.

~10 min read

At A Glance

Dragon Generations stats on Place 4195834406 (Dragon Generations, Asunder Studios) are five named attributes: Health, Agility, Ki Control, Physical Damage, Ki Damage. Recap grant: 5 points per level. Open M / Select → Stat Points (Customize stats). Play on Roblox. Checked November 12, 2026.

Mastery points are a different currency. They do not sit on this five-row sheet. Live patches: discord.com/invite/dbog. Numbers below are Unverified community recaps until your HUD matches.

FactDetail
Place4195834406
ListingDragon Generations
DeveloperAsunder Studios · group 5237711
PlatformRoblox · Desktop, Console, Mobile, Tablet
GenreFighting · Action RPG
PriceFree to play on Roblox
Five statsHealth · Agility · Ki Control · Physical Damage · Ki Damage
Points per level5 (public recap)
Open the sheetM (PC) · Select (controller) → Stat Points / Customize stats
300 recapAgility output for melee ultimates · Ki Control output for Ki ultimates — Unverified
Mastery pointsSeparate pool · Path 2 200-hold recap · not a sixth attribute
Stat Reset codeonemoredelayLDevs — Unverified
Mastery codeBadBalancingSorry 50x Mastery Points — Unverified
VerifiedNovember 12, 2026

What are the five Dragon Generations stats?

The Stat Points panel lists exactly five rows. If a recap names stamina, Defense, or “melee bar” as a sixth dump, that is a HUD bar or a form drill — not another attribute on this sheet.

Dragon Generations Stat Points panel showing five named stats
StatWhat the recap says it doesWatch this HUD
HealthMore HPGreen HP bar; red ~15% is a race tell, not a Health dump
AgilityMelee supers cost less stamina; snap vanish cheaper; fly lasts longerLight-blue melee / stamina bar on rushes
Ki ControlSame job as Agility, but for Ki skills and Ki ultimatesKi bar on energy wave / volley / Ki ultimates
Physical DamageRush attacks, High-Speed Rush, Dragon Rush, M1 / LMB / RMB / X / YPunch / rush numbers
Ki DamageBeams, blasts, counters, evasives, beam and blast ultimatesKi skill numbers

Output is the second number

A recap that talks about 300 is talking about output, not “I allocated 300 raw points.” The panel prints two figures; the second one is the scaled value after race multipliers. Human 1.0 / 1.0 / 1.0 / 1.0 / 1.0 tracks 1:1. Saiyan Ki Control 0.95 needs more raw points for the same output. Android Ki Control 1.2 needs fewer. Empty cells on other races stay TBA — do not fill them with 1.0.

Aura is not a sixth stat

One beginner recap: before level 100, open the transformations tab and press X mid-fight to turn aura on for a small boost. That is a toggle, not a row you spend the five-point grant into. Next: where those five points actually go.

How do I spend five points per level?

Every level dumps five points onto the Stat Points sheet. Spend them. Parking the whole grant “for later” does not bank a sixth row. Early hour: enough Health to survive North Earth, then the damage type your skills actually use.

SituationSpend firstParkWhy
Hour one, any raceA little Health + the damage type you already ownThe other damage type; 300-output chaseTao and purple fetch kill empty HP bars
Half-Saiyan hybrid recapKi Damage + Physical Damage + a little HealthKi Control / Agility until ~300 outputRed HP doubles skills; you still need a bar that survives
Saiyan physical leanPhysical Damage + HealthKi Damage until you own Ki skillsPrinted PD 1.1; red basics (~15% HP) are a different trigger
Android / Frost Demon Ki leanKi Damage + Ki ControlPhysical DamageAndroid Ki Control 1.2 print; Frost Demon Ki Damage lead
You whiff ultimates and the bar goes emptyStop dumping the whole level into damagePush that bar’s Control/Agility toward 300 output300 output recap — Unverified
You clicked Stat ResetRespend from this tableDo not lock a Path to “fix” statsonemoredelayLDevs is a wipe, not a build
  • Do01M / Select → Stat Points — confirm five names, not a guessed stamina row
  • Do02Spend the five-point grant this level; do not leave it sitting
  • Do03Match damage to skills you can already fire
  • Do04Keep a Health floor so Gravity Room and story hits do not one-shot you
  • Do05Do not race 300 Ki Control output before Tao
  • Do06Confirm race multipliers on the races page before you copy a “300 raw points” sheet

Five points is not mastery

Mastery points come from missions, masters, raids, Path 2 recaps, and Unverified codes. They never appear as a sixth slider on this sheet. If the HUD shows a mastery count elsewhere, leave it there. Next: the 300 line people search as ki control.

Scale the dump by race, then farm Gravity XP

Matched by build plan, shared topics, and guide progression — not random related links.

When do I stack Ki Control to 300 output?

The 300 Ki Control recap is a skill-resource line for ultimates, not a first-hour dump. Same shape for Agility on melee ultimates. Until output on the matching row hits ~300, an ultimate recaps as emptying that bar (Ki goes transparent; you charge from zero).

Dragon Generations Ki skill draining the Ki bar in combat
If you use…Push this output toward 300What the recap claimsSkip when
Ki supers / Ki ultimates (energy wave, volley, beams)Ki ControlUltimates stop dumping the whole Ki barYou are still on North Earth fetch and barely have an ultimate
Melee supers / melee ultimates (High-Speed Rush, Dragon Rush)AgilityUltimates stop dumping the melee / stamina barYou only throw Ki and never melee-ultimate
Both bars in one loadoutBoth outputsPark 300 / 300 then dump damageYou cannot afford both yet — pick the bar you actually empty
Android auto KiStill Ki Control (1.2 print)Auto refill is not the 300-output gateDumping Health “because Android”

300 is output, then leftover goes to damage

Once the second number prints ≥300 on Ki Control (Ki kit) or Agility (melee kit), extra points on that row have diminishing recap value compared with Physical Damage or Ki Damage. Do not keep stacking Control just because the keyword is famous.

Agility still does more than ultimates

Same recap: more Agility makes melee supers cheaper (High-Speed Rush eating half a bar vs a sliver), snap vanish cheaper, and fly last longer. That is why melee sheets still park 300 Agility output even on a Ki-lean race. Fly binds live on controls. Next: which damage row actually scales the hits.

What should I dump into Physical vs Ki Damage?

After Health is not suicidal and the 300-output recap is in sight, leftover Dragon Generations stats go into the damage type your four-skill bar actually fires. Mixing “a little of both forever” is how neither ultimate hits.

Skill typeScales withExamples in the recap
Basics / M1Physical DamageLMB · RMB · Q/E strings · X / Y
Melee rushes / melee supersPhysical Damage (cost leans Agility)High-Speed Rush · Dragon Rush
Melee ultimatesPhysical Damage (cost leans Agility 300)Named melee ultimates on your tray
Ki blasts / beams / volleysKi Damage (cost leans Ki Control)Energy Wave · Energy Blast Volley
Ki ultimatesKi Damage (cost leans Ki Control 300)Beam / blast ultimates
Counters / evasives (Ki recap)Ki DamageListed with beams in the stat explainer recap

Race multipliers are the real “best dump”

Saiyan printed 1.1 Physical Damage and 1.1 Ki Damage. Android printed 0.9 on both damage rows and 1.2 Ki Control. Namekian recap: higher Ki Control, lower Physical Damage — multipliers still TBA. Copy the printed cells, not a Path-letter sheet. Full table: races.

Gravity XP is still five points

Gravity Room (50k Zeni recap) only accelerates levels. Each of those levels still grants five points into the same five rows. Do not enter gravity with Ki Control at 12 “for damage.” Training loop: gravity chamber. Next: the other points people mix up with this page — mastery.

How do I get Dragon Generations mastery points?

Mastery points upgrade forms and Kaioken recaps. They are not the five-per-level grant. Path 2 comments recap a 200 mastery points hold to start a quest, and that hold does not consume the 200 — Unverified. Spend rules for the pool itself stay TBA until the live HUD labels a spend button.

Source (all Unverified)Recap payoutWhen to bother
Masters to 100%1 mastery point per masterEarly — also unlocks moves / ultimates / rushes
Other World raids1 per clear in one beginner recap (10 clears → 10)After you can survive the raid
Story / listed missions“Some” from the missions you already ranDo not skip the first-hour chain for a dedicated farm
Path 2 meteor at xx:1540 mastery points if you deal ~7% damage as it comes downHourly window — confirm the live event
Otherworld Ultimate Cell3 mastery points per kill recapEasiest named farm in that Path 2 recap
BadBalancingSorry (codes table)50x Mastery Points on GamesRadar — UnverifiedPaste in four-dots Codes, not chat
Path 2 quest gateHold 200; recap says it is not spentBefore you start that Path 2 mission — confirm HUD

Kaioken is a mastery sink, not a stat row

Beginner recap: talk to King Kai, find Bubbles at the back-left tower of King Yemma’s Palace on the Snake Way return, then dump mastery into Kaioken. Mastery claims: HP stop-drain, next Kaioken from King Kai, stack on later forms. That loop lives on the beginner guide — do not steal Health points to “buy” Kaioken.

Codes are a burst, not the farm

Copy BadBalancingSorry from the Unverified codes table if you want the listed mastery burst. Overlay clips that flash a different string are not this wiki’s Working stamp. Paste in the four-dots Codes menu — how to redeem. Next: how to wipe the five-row spend without touching mastery.

How do I reset Dragon Generations stats?

Two different wipes. Mixing them is how you burn a Wish set or a once-per-account code on the wrong problem.

ResetWhereWhat it wipesWhat it does not wipe
onemoredelayLDevsFour-dots Codes (Unverified)The five-stat spendMastery points, Path lock, race
Stat Reset on a Wish menuShenron / set spend if the live list prints itThe five-stat spend (if listed)A Codes-menu string; Reincarnate is a different Wish
MAJINRESET / BOJACKFour-dots Codes (Unverified)Named Path progressHealth / Agility / Ki Control rows
Reincarnate WishWish menu — Path can lock thisLevel recap to 1 + XP bonus recapNot a clean five-row respec

Respend immediately

If a Stat Reset paid, reopen M / Select and run the spend table on this page. Do not talk to a Path NPC to “fix” a bad dump. Path start ~850 and the Reincarnate lock: paths. Wish labels: wishes.

Confirm Place before you paste a wipe

Wrong Place burns a once-per-account string. Stay on 4195834406. Discord (discord.com/invite/dbog) is the live list if GamesRadar disagrees.

FAQ

What are the Dragon Generations stats?

Five: Health, Agility, Ki Control, Physical Damage, Ki Damage. Five points per level in public recaps. Confirm the live HUD.

How many points per level?

5 in public recaps. There is no sixth stamina attribute on this sheet.

What does Ki Control do?

Recap: same job as Agility, but for Ki. Higher Ki Control makes Ki supers cheaper and, at ~300 output, stops Ki ultimates from dumping the whole Ki bar. Unverified.

Is 300 Ki Control raw points or output?

Output — the second number on the panel after race multipliers. Unverified recap. Android 1.2 reaches it with fewer raw points than Human 1.0.

What does Agility do?

Melee supers cost less, snap vanish costs less, fly lasts longer, and ~300 Agility output is the melee-ultimate bar recap. Unverified.

Physical Damage vs Ki Damage?

Physical: rushes, High-Speed Rush, Dragon Rush, M1s. Ki: beams, blasts, counters, evasives, beam/blast ultimates.

What are mastery points?

A separate pool for form / Kaioken mastery. Path 2 recap: hold 200 to start a quest without spending them. Farm recaps: masters 100%, Other World raids, xx:15 meteor (~40), Ultimate Cell (~3). Unverified.

Does BadBalancingSorry give stat points?

GamesRadar lists 50x Mastery Points, not the five-stat grant. Unverified. Stat Reset is onemoredelayLDevs.

How do I open the stat menu?

M on PC, Select on controller, then Stat Points / Customize stats. Mobile layout TBA.

Last verified?

November 12, 2026

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Matched by build plan, shared topics, and guide progression — not random related links.

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